After yesterday’s (10/02/2019) news on the departure of creative director Sebastian Stępień from CD Projekt Red and the release of more info to counteract the worry from the fans. We thought we would take this time to take a look at how much we actually know so far about the studios next upcoming title, Cyberpunk 2077.
Now, at Pipe Dream, role playing games are really the bread and butter of the gaming industry for us and are one of the main reasons why we love gaming so much. When the Witcher 3 came out we were, like everyone else, really blown away by how much content the game had, how crisp the cutscenes and voice acting were and how overly enjoyable it was as a whole. It left us wanting more, pondering over the idea of a Witcher 4 and anxiously waiting on any info stating what was next.
Rewind back to 2012 and CD Projekt Red had already teased their upcoming title Cyberpunk 2077. The trailer setting itself apart from anything we had seen previously, with its slow motion bullet action and futuristic stylising, within two minutes it has us all hooked. The video itself garnered twelve million views in its first week. Critics also agreed, with the teaser trailer receiving the People’s Choice award for Best Animation at the 2013 FITC Awards, the award for Best Trailer at the 2013 Machinima Inside Gaming Awards, and a nomination for Best Video Game Trailer at the 2013 Golden Trailer Awards. Not a bad start for a game that still hasn’t been released six years later.
Fast Forward to 2018. Cyberpunks 2012 teaser trailer slumbering in the past and we are all hungry for another epic game to sink our teeth into. Then at E3 2018 the smell of Cyberpunk greeted our nostrils once more, a second trailer was revealed to us. A media-exclusive, pre-alpha gameplay demonstration was also shown, which was later released to the public in August of that year, following its appearance at gamescom. The hype fully came back and now solidified by its following from the witcher series, CD Projekt Red knew they had something big in their hands and the critics again also agreed.
Following E3 2018, Cyberpunk 2077 won a multitude of awards yet again, ranging from Best Xbox One Game, Best PC Game, Best RPG, Best Role-Playing Game, Best of E3 at PC Gamer and At the 2018 Golden Joystick Awards, Cyberpunk 2077 won the Most Wanted Game award. This showed that no matter what CD Projekt red did, this one was going to be one of, if the most anticipated game to date, with fans desperate to get their hands on it.
So where are we now? The game is being made by one of the hottest studios in the last five years, they have up to 500 people working on the project, 250 more than worked on the Witcher 3. Its trailers and gameplay snippets are blowing everyone out of the water and picking up award after award, but we still have no release date… Just the rumour that 2019 could be the year.
Anyone else want to be a fly on the wall at CD Projekt Red?
Okay so we don’t have a release date yet and as stated above, the hype from fans and critics alike is truly up there. The very least we could do is give you a run down of what we know to date and what the game is even about.
Cyberpunk 2077 is a role playing game played in a first person perspective, Adapted from the 1988 tabletop game Cyberpunk 2020, it is set fifty-seven years later where we play as a character named ‘V’, in the open world metropolis that is Night City, California.
Night City is what they like to call a American Mega-City, placed in the Free State of California, controlled by high end corporations and pretty much left to fend for itself by the laws of both country and state. Its streets full of conflict from rampant gang wars, fueled by its inhabitants wanting to rule over it.The city is heavily reliant on robotics for everyday aspects like; waste collection, maintenance, and public transportation. Homelessness runs rampant, and breeds a outlaw type culture, which leads to the poor doing anything to get the upper hand, from modifying themselves with technology, to desperate acts of violence and unavoidable addiction. Their threats housed by the armed force Psycho Squad who deploy where necessary to deal with them if things get too out of hand. This has lead to everyday citizens being able to carry firearms in public, due to the constant threat of physical harm. As you can see the setting is one of a kind and will be the first game in a long while to really use futuristic ideologies as its foundation.
Customization and Weaponry –
This being a RPG of course it has the fundamental elements that we all expect, but, CD Projekt Red have once again given their game a shot of roids. You play as ‘V’, a mercenary, whose sex, hairstyles, face, body type, body modifications, background, and clothing are entirely customizable and dictated by what you like and how you are as a player. Not only does the game give you a plethora of customization options, but your choice of ‘V’s’ clothing also has a massive bearing on the world. An example of this is the fact clothing choice alters how interactions fare with NPCs, and also help build those relationships, romantic, sexual or otherwise. It’s time to bring out the Geralt in you, sprinkle in some Commander Shepard from Mass Effect and fashion up a new tinder profile for this one.
Added to the visual aspect of your character, there is also a lot to look at when it comes down to stat categories with the six key areas being Strength, Constitution, Intelligence, Reflex, Tech, and Cool. The stats make up the foundation of the character classes that players get to control, getting a choice of NetRunner (hacking), Techie (machinery), and Solo (combat) to help diversify the options. If that isn’t enough for you then you are able to purchase cyberware implants from the “ripperdoc” throughout the game using currency collected on your travels. There’s also the option to get different/improved implants from the black market if you wish to channel your inner Rambo.
As always with RPGs, there is also a universal loot system, with different colours to signify the rarity of any given equipment, from “uncommon” (green) to “epic” (purple). This is especially important when trying to find a new weapon to do some damage. The rarer the loot, the better the weapon. There are three types of ranged weapons which help you adjust your approach to a fight, ‘Power’ being the standard approach, ‘Tech’ which allows you to penetrate walls and enemies alike, and ‘Smart’ which gives you those ever so useful homing bullets. These can be customized and modified as you want, which by now i doubt you see as any surprise with the plethora of customization already available. It doesn’t stop at just the visual or the weaponry, Cyberpunk also has four types of damage that can be inflicted, Physical, Thermal, EMP and Chemical. Who needs simplicity anyways right?
Adventuring around the city –
The open world map consists of six regions, ranging from the upper class areas like the corporate style city center and luxurious Westbrook, the gritty, grungy areas like the immigrant-inhabited Watson, gang-infested Pacifica, and industrial Santo Domingo. Cyberpunk offers you two options when traversing these areas, either in first person on foot, with implants to aid the journey, or, in fully customizable vehicles with the option of both first and third person.
The world itself is brought to life by a full day-night cycle and dynamic weather system which affect the way NPCs behave and interact with you, a real world comparison being the red light district at both day and night. Apartments also add to the realism of the world, being able to buy and use them as home bases, where you can fetch and store weapons, change your clothes, use a computer, and bring back NPCs for sexual activity (hey, I’m not judging). Not only that, but the developers have featured non-English-speaking characters which can be countered by players who do not speak the languages, buying translator implants to better comprehend what they are saying, with the level of advancement that the implants possess determining the quality of translations.
Other features in the world include, “Braindance”, a digital recording device streamed directly into the brain, allowing the players character to experience the emotions, brain processes, and muscle movements of another person as though they were their own. Branching dialogues to interact with NPCs and take actions in quests as you deem fit. Consumables, like soft drinks, to aid with healing and various companions in the city to help you when needed. As you can see this is the most diverse world that I think we have seen in a long long time and has the potential to keep us occupied for hours on end.
Lastly lets not forget progression, in Cyberpunk it is broken up into two paths, experience points which are obtained from main quests allowing you to pump up your stats, while side quests yield “street cred” and unlock skills, vendors, new areas as well as additional quests. This gives you a solid reason to spend some time really exploring and taking part in everything available in the world, with the key thing to note, that the choices you make in the game will lead to different endings dependent on the path you take. With this being an a massive RPG but having the option for multiple endings, it makes its replay-ability more likely and less sour to think about.
That brings us to the end of what we know so far. Yes, we haven’t got a release date, but we do have a lot of solid information to really get us hyped. I hope this helps wet your appetite for now as we wait eagerly for the day we can grab comfy seat, and sink some hours into Cyberpunk 2077. We at Pipe Dream really do see this as being one of the biggest games of the modern era and a must play for anyone who loves RPG’s. As always if you want to chat to us, check out our socials and leave a comment there or head over to our contact page and throw us an email.